Nexa

Ross 128

Overview

The destination, where humanity goes to play. Nexa II (Elysium) is a pleasure world of casinos, resorts and entertainment, its entire economy built on tourism. Nexa III (Backstage), a colder, domed world, houses the billions of service workers who keep paradise running and commute up to it.

Art pending

Nexa I

  • TypeHot rocky

Scorched inner world. Automated mining only.

Art pending

Nexa II — Elysium

Paradise, for a price. Tropical and subtropical climate, white sand beaches, crystal waters, endless sunshine. A permanent population of 500 million is dwarfed by over a billion transient visitors. The economy is pure entertainment, with no heavy industry to spoil the view.

Art pending

Nexa III — Backstage

The machinery behind the magic. Too cold for open habitation, it houses 3 billion workers in arcologies and domed cities who commute to Elysium, serve the guests, and return home.

Art pending

Nexa IV

  • TypeDry terrestrial

Arid world. Limited development, home to training facilities for Elysium's security services.

Art pending

Nexa V

  • TypeGas dwarf

Small gas world. Fuel harvesting.

Art pending

Nexa VI

  • TypeGas dwarf

Small gas world. Minimal development.

Art pending

Nexa VII

  • TypeGas giant

The system's major gas giant. Volatile harvesting; its moons host fuel depots for tourist traffic.

Art pending

Nexa VIII

  • TypeIce giant

Outer ice giant. Automated operations.

Art pending

Nexa IX

  • TypeInner asteroid ring

Debris ring. Mining operations.

Art pending

Nexa X

  • TypeOuter debris band

Outer system debris. Scattered outposts.

Art pending

Nexa XI

  • TypeScattered dwarf

Distant dwarf planet. Scientific monitoring stations.