Nexa I
UNH- TypeHot rocky
Scorched inner world. Automated mining only.
Ross 128
The destination, where humanity goes to play. Nexa II (Elysium) is a pleasure world of casinos, resorts and entertainment, its entire economy built on tourism. Nexa III (Backstage), a colder, domed world, houses the billions of service workers who keep paradise running and commute up to it.
Scorched inner world. Automated mining only.
Paradise, for a price. Tropical and subtropical climate, white sand beaches, crystal waters, endless sunshine. A permanent population of 500 million is dwarfed by over a billion transient visitors. The economy is pure entertainment, with no heavy industry to spoil the view.
Arid world. Limited development, home to training facilities for Elysium's security services.
Small gas world. Fuel harvesting.
Small gas world. Minimal development.
The system's major gas giant. Volatile harvesting; its moons host fuel depots for tourist traffic.
Outer ice giant. Automated operations.
Debris ring. Mining operations.
Outer system debris. Scattered outposts.
Distant dwarf planet. Scientific monitoring stations.